rlx-todo

TODO BOSTON LISP CONFERENCE PREP

DONE tracing macros

CLOSED: 2009-01-11 Sun 17:48

TODO struct-pool allocator thing

DONE common data structure for reusing slots. (each slot is a pair of bool, any-datum

CLOSED: 2009-01-12 Mon 06:48

DONE request initial allocation and growth rate

CLOSED: 2009-01-12 Mon 06:48

TODO reread pool.lisp

TODO Test pool structure

TODO reread math.lisp

TODO point data structure for certain tasks

TODO port plasma stuff

TODO port pathfinding

TODO port crater / mars generation stuff

TODO ALPHA RELEASE

TODO RLX dev manual, document the API

TODO temporary dialog widget allows numeric input

TODO improve equipment/firing controls/menu system

TODO enter menu with tab

TODO hierarchical menus

TODO select option or menu with space

TODO define faces

DONE fix crash when shield pops up off map edge

CLOSED: 2008-12-31 Wed 16:58

TODO fix render-formatted-line warning error null string thing bug

TODO implement 3 new gameplay ideas

TODO oxygen death

TODO environment suit uses energy every turn to resist cold

TODO dangerous firing rook!

TODO parameterized levels with colors

TODO metaworld for installation 774

TODO implement drop-cell with no-collisions

TODO find equipment in remodeled green crates

TODO fix monsters attacking non-targets

TODO <actions> should be a plist of :key -> AP cost

TODO remappable per-module command input symbols

TODO change narration excluded keywords to INcluded

TODO per-module post load hook (for remapping keys etc)

TODO better maze walls

TODO oxygen death

TODO loadout by default?

TODO Review codebase

TODO port pathfinding code

TODO define browser keys (instead of queueing to :browser)

TODO fix lighting artifacts (light all possible destination squares within radius)

TODO Fix monsters jumping on me

TODO container sorting

TODO Refactor browser line render strategy for :equipment and :inventory modes

TODO Action menu browser

TODO browser item inspection

TODO Browser history

TODO fix equipment plist weirdness

TODO improve radio.el

TODO improve CLON object printing/inspection

TODO examine current square

TODO monster generators, speed determined by game level

TODO infinite levels, color changes, you can't win!

TODO support colored border around formatters

TODO support titled formatters

TODO map overlays

TODO targeting reticle

TODO select a square

TODO pathfinding white graviceptor

TODO design overview in rlx.lisp

TODO prompt arrow keybindings

TODO check weight on container add

TODO store container-parent link

TODO add console-style menus to output widget? probably simpler…

TODO elisp for auto-updating PAK files to grab new images in dirs

TODO change index.pak to vm0.pak

TODO get rid of eon slot descriptor specs?

TODO :controller events for dvorak/svorak fun

OLD TASKS, IGNORE THIS

TODO Establish RLX mailing list

TODO Implement metaworld planet generator / serialization manager

TODO Implement plasma planet map and "metatiles"

TODO Template for world generation/deserialization function

TODO Serialization

TODO Implement all ops, including :erase

TODO Add new grid operations for world building

Void Mission Tasks

TODO Create laptop keymap alternatives

TODO Complete Outpost

TODO "Described" command allows object to give knowledge

TODO Allow equipping both handst

  • TODO [ and ] to choose attacking hand, other hand is Using hand

TODO Make lanterns and batteries work properly

  • TODO Properly compute items in containers
  • TODO Battery should receive turns while contained.

TODO Revise outpost rendering routine

TODO Update HUD when contained object is destroyed

TODO Use some kind of Observer pattern?

TODO Fix picking up more than one item, doesn't work…

TODO Implement :replace-top in editor

–——————————————————

TODO Implement overworld map and generation of wilderness regions

TODO Implement :created action for cells when cloned

TODO Refine combat model and formulas

TODO Implement more sophisticated attack system with hit/miss/dodge

DONE Bugfix: max-appearances not being honored in metamap generator

CLOSED: 2006-10-04 Wed 06:16

TODO Implement item collections that aggregate, via :quantity property

TODO Implement slave AI players who cluster around and defend player

Artificial Intellgence

TODO Implement better wandering where wander direction is related to last

TODO Implement LOS-based simple seeking with latency

TODO Make enemies that only wake up on LOS / nearness

TODO Behaviors

  • stop stay flee retreat explore wander search
  • spy patrol defend guard attack surround shun avoid
  • follow group work
  • use a stack so that it can go back to what it was doing
  • allow to alter cost function to penalize light areas, for hiding, etc

Enhancements and fixes

TODO Add colors to status display

TODO Allow property sheet editor to edit multiple cells on a grid

TODO red asterisks, allow to edit text lambdas in editor

TODO Come up with better scheme for spraying fractal terrain.

TODO Metamap: Allow really low and really high / required probability maps

TODO Use horizontal space in narration window to summarize encounter.

TODO Cells that prevent ships from entering. Ship checks for :vehicle-obstacle

TODO Synthesize :step events to all cells in a grid when you step

TODO Hierarchical HUD: with back button

TODO You shouldn't be able to see through the floor to the icy surface.

TODO Properly move things out of containers

TODO Fix narration getting into/out of vehicles

TODO Fix lines between tile rows when font is too big

TODO Read Braitenberg's "Vehicles"

TODO Make rlx-load-game use completing-read

TODO Implement formatted sensor values by returning more stuff in plist

TODO Implement cellular automata terrain

TODO Implement floating light sources

TODO Use make-progress-reporter

TODO Don't allow targeting of shadowed areas.

TODO Implement wiki backlink search (for categories etc.)

TODO Quickly navigate wiki: hotkey for front page ("/") and right-click to follow

TODO rlx-grid-paint-replace-all

TODO Combine the duplicated HUD move functions into one

TODO Write specifications for all events and use (let) to rename "to" and "from"

TODO Evaluate non-spec values in defcell

TODO Always return next-player from rlx-run-world?

TODO Make utility defsubsts for forwarding commands to self

CellMode Tasks

TODO Use symbol-macrolet to bind instance vars in (cell-mode-define

TODO Add documentation to each section of cell.el

TODO Docstrings!

TODO Rename things for more consistent naming convention… make-cell-sheet

TODO Try to split it into three parts: UI, dataflow, wiki

TODO Elisp Cell: Don't blitz buffer when already open

TODO Add buffer-undo-list progammable elements

Optimization

TODO Use macros to eliminate zillion funcalls in rlx-trace-*

TODO Don't cons so much during lighting process

TODO Use diagonal distance as heuristic in rlx-path

  • h(n) = D * max(abs(n.x-goal.x), abs(n.y-goal.y))

DONE Add heuristic tie-breaker in rlx-path

CLOSED: 2006-09-28 Thu 05:03

  • h(n) *= (1.0 + p), example p=stepcost/expected max path length

TODO Don't call rlx-default-event for commands or :turn

DONE Replace BLOCK by COND in defcell expansion

CLOSED: 2006-09-14 Thu 07:43

DONE Render tiles by replacing text properties

CLOSED: 2006-09-11 Mon 08:18

TODO Make sure :tile and :event are at start of plists

TODO Don't send :turn to non :cpu/:player cells

TODO More defsubst

TODO Speed up cell-image-compute: don't use temp-buffer/insert-image

TODO (info "(elisp)Forcing Redisplay")

TODO Speed up rlx-invoke-event

TODO Profile and optimize cell-mode

TODO Don't use (append) in rlx-run-events

TODO Use integer math in (rlx-trace)

DONE Don't narrate enemy turns

CLOSED: 2006-09-08 Fri 11:38

DONE Turn off undo information in rlx-mode buffre

CLOSED: 2006-09-06 Wed 23:20

DONE Don't use (rlx-grid-get) in (rlx-grid-render)

CLOSED: 2006-09-06 Wed 23:32

This looks up the same row every time… instead i should try mapc or something, loading each row just once.

TODO Documentation

TODO Examples of prototype at prototype section

TODO Examples of each cell type

TODO Explain default events better

TODO RLX2

DONE Choose a Common Lisp implementation

CLOSED: 2006-10-20 Fri 17:42

Date: 2013-03-11T02:05-0400

Author: David O'Toole

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